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Putting Devour as the secondary option for slot

Putting Devour as the secondary option for slot 1 is really an odd choice, if you ask me. I really like the Devour skill and use it frequently, but normally I use the basic no-cooldown attacks in slot 1 to get the enemy's health low enough to be able to kill with Devour. www.euwowgold.fr If I use Devour on the silithid, though, I'm left with whittling down health with Hiss. Or committing to the three turn Swarm -- which could easily be more damage than I want (killing the enemy accidentally and skipping the heal from Devour). Or in the case of shelled crabs/turtles, no damage at all.

I haven't done a whole lot with my silithid hatchling, though I did work on leveling it a bit. Unfortunately the semi-awkward skill setup means that it's unlikely that I'll be using the pet in normal play. The silithid is the only beast with sandstorm, but if I'm really wanting sandstorm there are other options that I prefer to use (Anubisath Idol if i want a humanoid, or one of the several elemental pets).

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