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how that might be accomplished

We know that it can be difficult sometimes for pick-up groups to accurately identify what went wrong after a fight or what could be done better (more CC, better interrupts, stronger heals on the tank, etc), which in turn can cause players to get frustrated and leave. This is a concern we've heard expressed through a number of different mediums wow gold and we agree that there's not a whole lot of in-game education available outside of trial and error. This is something the game could perhaps do better, so we definitely appreciate all the feedback we've received and continue to receive on the topic on how that might be accomplished.


As sort of an aside, Ghostcrawler just recently posted a new blog that delves into dungeon difficulty. For those of you who are invested in this topic, I'd encourage you to check it out

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